Outside of a crew of 1 commander only, 100% crew is a fiction. A perk is something that comes into effect after it reaches 100%. Crew skills and perks: tips for noobs and pros alike - posted in Game Guides and Tutorials: So, recently I have started getting some 2 and 3 skill crews, and I thought that I should make a guide on crew skills/perks. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual … This is most annoying because an arty player will notice that it takes forever to aim, reload, move and so on. That means he's a pretty crappy commander, with only 53% efficiency in spotting enemy vehicles. Lowe crew skills - posted in Heavy Tanks: yes, thats why some people say they have a 260% crew, 100% crew rating, 100% first skill, 60% second skill. Commander:sixth senserepairsrecon Gunner:repairssnapshotdead eye Driver:repairssmooth … Crew is crucial! This is a fairly common choice of crew skills, with the goal of reducing the repair time of your most crucial modules, such as your tracks. Best Crew Perks & Skills to have on Heavy Tanks? Outside of a crew of 1 commander only, 100% crew is a fiction. Firstly, one must distinguish between a perk and a skill. In the image above, my commander Sergeant Eaton Titchmarsh has 53% skill in carrying out his duty as a commander. Other skills will improve the reliability of your gun or decrease the chance of critical ammo rack damage, and Brothers in Arms will boost the training level of your crew and consequently most … With the release of Update 1.5.1, we’re introducing a new feature, Crew Books, allowing you to speed up training one or more Crew members by instantly adding a certain amount of Crew XP.You can get Crew Books: As rewards in various game events; As free items from Rewards for Merit that drop with a … The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual … Crew skills are shown in percentage form. A player will know a crew is eligible for a new skill or perk by a plus '+' sign either in the Crew screen (image 1) or the garage (image 2). Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Crew skills If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Skills are identified by the engineering compass symbol to the top left of the skill (image 3). All new crew starts with 50% skill, and as a crew gains combat experience, his skill … Don’t try to play as SPG if your crew is not at 100 percent skill - you'll find it most annoying. I always do Repairs and Sixth Sense first so what others should I go … For skills, the proficiency level of the skill … Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. - posted in The Barracks: I was wondering what Crew Skills & Perks are best for Heavy Tanks. Purple background shows that skill does not affect any of displayed parameters. 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